Centurions "Ald-Vendras-Vogar Complete V2-moved"
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A plugin for "The Elder Scrolls III, MORROWIND"
(Created with US-version 1.6.1820 - Tribunal & Bloodmoon required)
-This version was created with the intention to reach combatibility with "The white wolf of the LoKKen Mountain", "Inn of the Whispering Wood" and 
Balmora Expansion-

What is It?
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The Ald-Vendras serie is an huge combination of high detailed islands east of Solstheim. It can be split into two regions called Ald-Vendras and 
Ald-Vendras West. While Ald-Vendras is more looking like Vvardenfell, Ald-Vendras West is pure Solstheim style.
The file "Ald-Vendras-Vogar_Complete_V2-moved.esm" is a "relocated" combination of all available plugins of the Ald-Vendras serie including Vogar 
(Lucans_Vogar_01.esp, Ald-Vendras_V11.esp, Ald-Vendras_West.esp, Ald-Vendras_West_Part_2.esp and Connecting_Vogar_to_Ald-Vendras.esp) and will replace them all!
Ald-Vendras occupies now the place from (-13,34) (north-east) to (-2,32) (north-west) down to (-12,21) (south-east) and (-7,20) (south-west) 
(147 exterior cells).

There are also another three esp-files ("Patch_AV-LoKKen.esp", "Patch_AV-"InnWhispwood.esp", Patch_AV-BalmoraExp.esp) included which will work as a patch
repairing small landscape conflicts if you use "The white wolf of the LoKKen Mountain" / "Inn of the Whispering Wood" or Balmora Expansion and should only 
be used in common with these plugins. 


Changes compared to "Ald-Vendras-Vogar Complete:
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-moved "Ald-Vendras-Vogar" to north-east out of the way of "The white wolf off the LoKKen Mountain".
-added some models out of "Imperial Meshes Pack" (working drawbridge for castle Eaglestone)
-added "Necessities of Morrowind 2.0 - Compatibility Pack"
-minor improvements to the landscape
-corrected a minor bug (the "Manor-Crystal Key" will now open the trapdoors down in the "Manor-sewers" and in Balmora)
-changed the "esp"-file to an "esm"-file (making it easier to create future updates)
-created a patch (Patch_AV-LoKKen.esp) for use in common with "The white wolf of the LoKKen Mountain". 
-created a patch (Patch_AV-InnWhispWood.esp) for use in common with "Inn of the Whispering Wood".
-created a patch (Patch_AV-BalmoraExp.esp) for use in common with "Balmora Expansion".

Background story:
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Centuries ago, this isle was used by Pirates as a hideout and as a base for their "enterprises". But the location was betrayed and the Redoran decided at 
once to make piracy an end. The ruins left by this battle can still be seen.
Nowadays this idyllic isle has been chosen by the Redoran-Archmaster as a place for his Summer-Residence and the Fighters-Guild decided to install a castle
for their Master on the eastside of the isle.
On "Ald-Vendras West" you can find a small village called "Tranthor" and at the north-east of Ald-Vendras "Vogar" (done by Lucan).
Most parts of the isle have been left abondened and there is nothing remarkable else known... but exact this fact might be the right reason to choose this 
place as your own home. There could also be some treasure left by the pirates.

Installation:
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Copy these files into your "Morrowind\Data Files\" directory.
When you run Morrowind, click on Data Files, then check off "Ald-Vendras-Vogar_Complete_V2-moved.esm" and run the game.
Tribunal & Bloodmoon required!

-If you are using the "White wolf of LoKKen"-Plugin (and only than!) check also off "Patch_AV-LoKKen.esp".

-If you are using the "Inn of the Whispering Wood"-Plugin (and only than!) check also off "Patch_AV-InnWhispWood.esp".

-If you are using the "Balmora Expansion"-Plugin (and only than!) check also off "Patch_AV-BalmoraExp.esp".

Hint: Despite the patches you will not be able playing "The White wolf of the LoKKen Mountain" in common with "Inn of the Whispering Wood" at the same time;
they will conflict each other.  

Warning to all who are running any previous versions of the Ald-Vendras serie:
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If you wish to use this plugin in common with a savegame that already touched any location of the Ald-Vendras serie do 
following to avoid errors:
1. Load your save and remove all your storage out of the Ald-Vendras region (otherwise it will vanish!).
2. Save your game and quit.
3. Uncheck all (old) esp-files concerning Ald-Vendras and Vogar from the Plug-in/Data Files Menu (you may delete these files, you dont need them anymore).
4. Load your save (maybe you will get errors but load anyway).
5. Save your game and quit.
6. UnZip the file  "Ald-Vendras-moved.rar" into your Morrowind\Data Files\ directory  and select "Ald-Vendras-Vogar_Complete_V2-moved.esm" in the 
Plug-In/Data Files Menu
7. Load your save and play!

Whats this all about "Necessities of Morrowind 2.0 - Compatibility Pack"?
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Best will be to have a look into its readme:
"The pack contains all the foods, activators, potions and item added by Necessities of Morrowind 2.0 to permit you to add them to the game world. 
People using Necessities and loading it after your mod, will be able to use them. People using only your mod will still see the Necessities items, 
but wont be bothered by them."

In short, I added some ingridients etc. out of the pack to "Ald-Vendras" for use in common with "Necessities of Morrowind" (NoM).
No "NoM-user" can see the items and the activators names but wont be able to do much with them (no harm for no "NoM-user").



How to go to "Ald-Vendras"?
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-If you are Redoran, have a look into the "Council Hostil" in Ald-ruhn
-As a member of the Fighters Guild you might prefer the travel-option offered by Christine Eagle inside the Balmora Fighters Guild
-Take the boat at Khuul (talk to Bogra-Olkush at the docks by Khuul) or at Dagon Fel (talk to Ogra-Bulok at the docks by Dagon Fel).
+ there are further possibilities to reach "Ald-Vendras". Some may be discovered during a quest.

Quests:
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The quests can be started by talking to following NPCs:
-"Bushors Vampires" (talk to Bushor at the lighthouse north of the "Redoran Archmaster Summerresidence")
-"Abondoned House" (talk to Cardo Petralir by the "Redoran Archmaster Summerresidence")
-"Privateers Hold" (talk to Hunter, you can find him in the woods of Ald-Vendras between "Redoran Archmaster Summerresidence" and "Castle Eaglestone")
-"Mankos Tower"(talk to Sparlo, you can find him in the woods of Ald-Vendras between "Redoran Archmaster Summerresidence" and "Castle Eaglestone")
-"The Warmkeeper" (talk to the shipmaster at "Tranthor")
-"Lady Thornball" (talk to the merchant Torga at "Castle Eaglestone")
-"Buyable Manor" (talk to Jo Soronsen by the windmills)
-Castle Eaglestone (not realy a quest, but having achieved the rank "Master of the Fighters Guild" that castle will be your place to rule "your" Guild. 
Talk to the Guard Captain at castle Eaglestone to receive the key)
-Summerresidence (also not realy a quest - being named Archmaster of the Redoran the Guard Leader by the Summerresidence will grant entrance)


Credits:
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I added a directory to the files called "Readmes_of_used_mods_in_Ald-Vendras" which contains all readmes (if available) of the used models/mods in 
Ald-Vendras. So if you wish to use some of that models in your own plugin you should have a look into it.

In no special order I used the work of following authors in Ald-Vendras:

Lucan: (http://lucan.heph.org/)
"Lucans Vogar"

-Lorathial: 
"Knight Stand"

-Dongle: (http://www.deffeyes.com/morrowind/)
"Nord Halls", "Elisabethan Galleon", "Windmills"

-Lady E / Proudfood: (http://www.proudfootimaging.com)
Parts of "db sewer tile set", "db deer", "db reaper bridge", "db treeanim", "db treeset", "db demo housecats"

-Dracus: (http://phobos.ramapo.edu/~fzazulka/index.htm)
"Tree Model Pack"

-Morrowind Creations: (http://www.mwcreations.00freehost.com/)
"Outhouse", "Bathtube"

-Bethesda Softworks: (http://www.elderscrolls.com)
Sounds and dragon-flies out of "Bitter Coast Sounds" Plugin (only the files, not the whole plugin! "Bcsounds.esp" is still
needed to create the swamp sounds in the Bitter-coast region and can be used in commen with "Ald-Vendras-Vogar_Complete_V2-moved.esm")

-Alcar
"Pack Imperial"

-Taddeus and Nymeria (http://www.tadnan-hideout.com/MW/main.html)
"Necessities of Morrowind 2.0 - Compatibility Pack"


Known bugs and issues
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There are no known bugs. 
If you find any or having problems with this plugin (there is still some hope you wont) "pm" me at the elderscrolls- or send me an e-mail 
(UdoSpringalla@AOL.com) so that I can try to fix them.


Some last words:
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I hope you have as much fun playing this plugin as I had making it.
If you wish to pick up parts out of this mod, to use it as platform for your own creations or to integrate it in your own big
project, you may do so. Asking ahead isnt necessary (but Ill be happy receiving a hint where I can download a copy).
